
By contrast, all Rivals characters have at least one move with a long-lasting effect on the stage itself, such as bubbles that trap enemies, ice that lets the user move quickly, or a water puddle that can either power up the user's attacks or act as a point for the user to teleport to. In Smash Bros., many characters possess only close-combat attacks, with most projectiles being very short-lived. The game also contains the guest characters Ori and Sein from Ori and the Blind Forest, and the eponymous hero of the Shovel Knight series. Zetterburn, Forsburn and Clairen represent fire Orcane, Etalus and Ranno represent water Wrastor, Absa and Elliana represent air and Kragg, Maypul and Sylvanos represent earth. attacks can only be blocked by executing a timed "parry" rather than holding up a shield, and characters cannot safely grab edges when returning to the stage.Įach character aligns with a classical element that is central to their play style. Gameplay in general favors offense more than defense compared to Smash Bros. This creates a meta game of not only attacking other players but also affecting the arena itself. In addition to fighting game-style moves, characters can also use elemental-based attacks or passive abilities that also affect the stage. Each character must try to knock the others out of a two-dimensional arena. The discords are welcoming & informative, people are always willing to help you get better, and the competitive scene is still going.Rivals of Aether is the spiritual sequel to Super Smash Land, a fan-made remake of Super Smash Bros., and therefore its gameplay mechanics are heavily based on the latter game. Rivals is not only well-designed, but the community and devs both very clearly show so much passion & love for the game. I'm already starting to experiment with characters and what they can do, and workshop is insanely, INSANELY fun to mess around with (my current favourite workshop characters are Morshu, Galacta Knight, Fernet, 100% Accurate Marth and Untitled Goose).Īnd yeah, workshop! It still boggles my mind that they put in FAN created characters as an official part of the game, it legit makes me so happy for the people who made the characters. I've said before that I don't intend to be a top player, but what I do wanna do is get better at this game and understand it much, much more. Constantly losing in Rivals honestly pushes me to learn more, try harder and understand deeper how the game works. I can't say the same for smash, I only really enjoy it with friends (and even then it can get boring/aggrivating because I'm the best smash player in nearly all my friend groups so it can lead to either an onslaught or me getting targeted a lot). This game just brings me so much joy by playing it, regardless of context.
#RIVALS OF AETHER ORI FULL#
Every character feels fluid, fun and full of depth. Rivals has a unique cast and can thus mess around as much as wanted. The characters are also limited in Smash in the fact that their movesets have to reflect the game they come from. Not saying smash is a bad game, but it's clearly designed for a casual audience. Rarely anything feels satisfying to pull off (and I play byleth who has almost no true combos to speak of). SSBU focuses a lot more on single, disconnected hits I find. Combos are easy and satisfying to pull off in this game, and it feels like this game is very focused on combos which I love. Not only does every character feel fluid to control, but mechanics like hit falling and wavedashing on top of other movement options really makes the game feel streamlined. I just love how Rivals is designed so much. I was in a pretty sour mood but honestly? Rivals was able to cheer me right back up despite not having access to internet on on computer at the time (I had to play lvl 9s lol) I had just gotten back from a rather aggravating session of SSBU and decided to play some rivals. Hi! So I've posted here a few times but tonight I just kinda wanted to gush about how much I love this game 100-150 hours in LOL
